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Public release4-person team
Project Manager & Unity Developer

PlanetFall: Redemption
A strategic sci-fi RTS shaped by systems, spectacle, and iteration.

Timeline
January 2025 - July 2025
Role
Project Manager & Unity Developer
Team
4-person team
Project brief
A strategic sci-fi game built with a small Scrum team, from core mechanics and production pipelines to a public release and live event.
UnityRTSScrumGame Systems
The problem
A small team needed to keep a complex RTS coherent while proving the game publicly and creating enough momentum for player feedback.
The solution
Combined project management with hands-on Unity development, setting a focused Scrum cadence around mechanics, playability, and release readiness.
Key achievements
- Led a team of 4 building the RTS in Unity with Scrum practices.
- Released the game on a public platform and organized a live stream event with 1,000+ views.
- Held 50-80 concurrent viewers and earned strong praise from StarCraft II veterans.
Impact metrics
- 1,000+ live views
- 50-80 concurrent
- Public release
Technical stack
UnityC#ScrumRTS SystemsLive Operations
A focused team, clear ownership, and a bias toward shipping useful work.